As opposed to manufactured talent and heavy marketing I mean. ![]() All they need is the internet and actual talent. It seems to me, while the big labels still are doing just fine, that there is a whole ocean of bands and artists who are doing amazingly on their own. I suppose in a way this "new" way of doing things is somewhat comparable to what has happened within the music industry. ![]() This is another step down the path that started with the insane success of the likes of Amnesia and Minecraft, and the whole thing is nothing short of a revolution in this subculture of ours. So yes, I kind of side with Parf in this one: While I do think the publisher-centered, heavy-marketing model isn't going anywhere anytime soon, I also think this is a clear indicator that there are (a lot of) people out there who are demanding a different kind of games, and who are even willing to shape up a completely different form of gaming world with the power of their wallets. This is actually not that different from the Xenonauts situation, and those guys are hardly any sort of celebrities. ![]() ![]() And I'm pretty sure that the fact they're being outspoken, straight shooters (i.e.: no PR bullshit between them and their public) also played a major part. The main point here is that these are people that pitched well-rounded, nicely presented ideas that haven't been explored in mainstream gaming for ages. The fact that they are fairly known within certain circles undoubtedly helped in getting that much money in such short time, but to pin the success of these projects exclusively in said fame is very short sighted from you.
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